While players who are good with history may be able to pin the invention of the steam engine to a decade, as a game of Timeline wears on you’ll have to pin it to a year… even for your history buff friend, that can be a shot in the dark. After placing the card, the player reveals the date on it. starts with a number of cards dealt to them, with the invention’s name face up, and the date side facing down. Memorization will make the game pretty useless until the offending player has time to forget. The first person to run out of cards first wins! -Creates great conversation. This is an excellent family game, and a wonderful way to get people interested in history. “What came first, the shallot or the baguette?”, “More fun in a group but still pretty good”, “lots of fun for the historically minded”. This game is great for students! It should also be noted that there are a number of expansions already out (and others to be released). -Cards are well made with nice (and helpful) art. Leave the card in place if you are correct or discard it and draw a new one if you’re wrong. -Mostly a test of knowledge, reasoning and some luck which some players may not enjoy. Guess the date of creation for dozens of inventions! One side of the card is the name of the event and a picture, the other side is the same picture and name but it also has the date the event occurred. These are the main themes of Forks in the Timeline, a card game for the curious mind. Otherwise, the card is discarded and the player must draw another to replace it. Written by. At the start of the game, a card is drawn at random from the stack and is placed at the center of the table with the date showing. He doesn’t like the type of pressure those games can create. Give every player a hand of cards, each with an invention on one side and its date of invention on the other. While having a good sense of history (or at least trivia around discoveries and inventions) will aid in winning, it is not necessary. The player's card is then turned over to show the date of the historical event. Pros You cant look at the times on them until you guess. If you enjoy party games to play with friends while drinking and/or laughing, or want a neat way to teach historical trivia to a young child, this is a great solution. At the start of the game, a card is drawn at random from the stack and is placed at the center of the table with the date showing. While 110 cards is a lot of events, this game is an effective education tool and you learn when things happen pretty quickly. The illustrations on the cards are terrific. They are a bit smaller than the original Ticket to Ride cards. Gameplay Timeline is a beautifully designed game. The first player to get rid of their cards wins. The timeline gets longer and longer as the game progresses and players are guessing where within the timeline their card fits. The more cards which are correctly played, the harder it is to correctly place new ones! In Timeline: Historical Events, players each receive a hand of cards they must arrange in order of which event occurred first. I picked this up yesterday at a local bookshop (although for more than the MSRP I see here!!) Timeline: Inventions not only offers these attributes, but you may learn something in the process. Cards will be played into the timeline, with the goal of a card being placed so it is chronologically correct. The downside is going to be the eventual replay value. – you learn something The first player then chooses one of his cards and places it before or after the card … There are a few minor strategies to pick up on – like when you want to play a “sure thing” card, or when you want to risk a wild guess because the top card on the draw deck is a sure thing for you. The first player to empty their hand is the winner. The game is quite simple. And that’s a great thing about Timeline… it’s educational, but if you lose you don’t feel stupid. The cardstock works fine for me, and thus far I have not felt the need to sleeve them (though frequent readers of my reviews will note I’m not big into sleeving in general). Players just need to determine where the events they hold go in the Timeline. Wrapped together, Timeline: Inventions has become a surprise favorite at my gaming table. -Can get unlucky with starting cards and have a very hard game, or start the game with very easy cards and know you will win. You do that by placing them to the left (before) or to the right (after) of any card on the table. The premise of Timelineis so simple: place a card from your hand into the correct position of cards forming the play area in the center of the table. The rules are simple–you can easily have the game out of its tin and in play in less than five minutes. Recomendado. -GREAT for history lovers. Chronology the game of all time. We blasted through 8 or 9 games last night! JFK’s assassination, the 1st step on the moon, the last crusade ... Can you put all these events correctly on the timeline? The player to the left then starts by deciding whether the event occurred before or after the card in their card tray. The Board Game Family Families that play together, stay together We are not running automated equipment that can be … Continue reading "Playing Cards … To begin, one card is randomly drawn from those not given to players. By the time you have 20 cards in a row, even the small cards take most of the table. I did have a couple of people offended by some of the dates on the early timeline cards. The player who is able to put their cards … This central play area grows during the game, but it is merely a line of cards ordered according to the year of occurrence of the event depicted on it. Timeline is a card game played using 220 cards. Timeline Classic A game that combines intuition and historical knowledge, Timeline Classic sees players correctly place cards on a timeline to win the game. Images challenge you to place them in context with their time and the time of every other card on the table. The first player then chooses one of their cards. The rules are extremely easy to follow, taking around a minute to learn or to teach. Grab a friend and pull some cards…wait when was the elevator invented? The approximate dates stick with you because of the meaningful conversations and social learning that occurs. Cons: If the year of your card is correctly placed on the timeline, it stays, if it isn’t, the card is discarded and a replacement drawn. – the art is quite nice They were very excited about using the game in the classroom. At the back of each card is a date. Be the first to correctly place your events and you’ll win. There are however a few drawbacks to the game in my opinion. I can’t wait to see some of the expansions. And it does so because it knows that it’s a great game regardless of theme. If you’re obvious about it many people won’t play your game. Timeline is almost a no-learning-curve game. People who refused to play still had fun listening in and talking about how cards were played. -Since you learn while you play, there is limited replay value without expansions. The first player who has no more cards wins! The premise of Timeline is so simple: place a card from your hand into the correct position of cards forming the play area in the center of the table. What was fun was hearing people trying to think aloud their placement based on what had been played. If you like history or just want to challenge your brain, this is the game for you! -Very Simple. -Some minor translation issues from original French. I really like the general knowledge aspect of the game and the potential to hone or learn new historical facts. Unless you’re extremely historically-minded, this is probably the most “wild guess” set of Timeline, given how difficult it can be to try to place the invention of every-day items we take for granted today like glasses or erasers. Each player (up to 8!) The first player must play one invention from his hand and decide whether it was invented before or after the invention in the center. It can take a lot of effort to not help or just resist adding your 2 cents (even if they end up being worth less than that.) The board game features major events, innovative … Was the light bulb invented after or before glasses? If the player was right, it remains on the table. Timeline boldly brandishes it like a badge of honor. It is amazing how you can forget when something was created or happened when you just saw it a few minutes earlier. It’s kind of like a pub quiz without the bill. This game is really simple, almost any age can play it. TimeLine is a simple tile-based game of time travel. After placing the card… With Timeline, learn the answer to this question and thousands of others by comparing your knowledge or hunches to historic reality. Players may only look at the non-yeared side of the cards i… If you have a few on hand, you simply move to another set before this happens. – very quick and easy to learn As the name suggests, you’ll be building a timeline throughout the game. Players will move through time collecting goodies, then take them to the end of time to sell them. As with all Timeline games, you are all dealt a hand of cards and there is one card turned face up in the centre of the table. If the player thinks that the invention on their card came before that of the initial card, the player places their card to the left of the initial card. For an “educational” game with historical underpinnings, Timeline is pretty reliant on luck. Shuffle the cards and place them year side down in the middle of the table. You are dealt 5 cards at the beginning of the game. A game about history that’s fun for the whole family, even if you don’t know your history! Timeline is a fun little game that can be played in five minutes or so, depending on how many people you have playing and how well they know history. Recently I got the opportunity to demonstrate this game for several teachers. Whether you are a science enthusiast, an alternative history aficionado, a debate team leader, a cheerleader or a native Klingon speaker, we have a universe for you! A Timeline of Board and Card Games Since 1800 The Most Historically and Culturally Significant Games Published. You don’t get to look at the date! Well… there are almost enough sets available that you could approach it with a “collect them all!” mentality. The player's card is then turned date-side up. He loved testing himself against the game. If correct, add the card to the timeline. I also think it’s worth noting that the game is a filler, not a game that will have a night centered around it, reducing the potential animosity towards someone who memorizes the cards. Players take turns placing a card from their hand in a row on the table. All in all, a great gift, and a fun game for my friends and family that I will bring out occasionally. However, in spite of the huge range of years, most of the cards fall between 1800 and 1930. On a turn, you try to place one of your cards (date side down) in chronological order, relative to other events. (Yeah, you know when WW2 ended, but do you know when the Turkey was discovered by Europeans?) The rst player to get rid of all their cards … Nice enough pictures accompany the card, with a date showing on the opposite side. This is the starting point for a timeline that will be gradually completed by the players. On the back of each card … Lucky, there are literally a million different Timeline sets (Editor’s Note: there are seven). This central play area grows during the game, but it is merely a line of cards ordered according to the year of occurrence of the event depicted on it. And the shuffle makes everything random anyway – you may have to place “the invention of the saxophone” and “the building of the Empire State Building” in a timeline filled up with events in the 1800s and early 1900s, while your opponent gets to place “the taming of fire” and “the invention of the laptop computer”. In timeline you start with a hand of cards each naming and depicting an historical event. I have yet to play with anyone that has not been able to make out what was on their card, leading me to believe the size choice was correct. The object of the game is to get rid of all of your cards. For players that really get into the game, replayability will be addressed in that way. If you’re looking for a fun game to add to a social situation, Timeline: Inventions could easily fit the bill. The greatest fun came in when we were so completely wrong it was borderline embarrassing. If the player guesses correctly, then the player … Could not be more emphatic here: STAY AWAY! Aquí viene la Historia! Arrogant little thing. Timeline is a little game with some big appeal for the right people. The aim of the game is to get rid of all your cards before anyone else. The three ways to win provide for several different plotlines and layers of action, but you can also split the game up into two less complicated games: Solonauts (The Solitaire Game … Most of the cards in this set are inventions, but there are a few cards from other categories as well (the cards have different colours on the back around the date, indicating which broad category they fall under; inventions are blue). (Ex: “First Train Accident” is actually referring to the first FRENCH train accident.). If two or more people run out of cards on the same turn, those people keep going until someone guesses wrong and only 1 person is out of cards. Everyone was dealt five cards – that they were suppose to place in order. I can see a larger group really having a good time with this, ribbing each other and mild heckling. From beginning to end, Timeline will have you talking and laughing. Timeline: Inventions has been a big success with family, and during casual and social game nights. The games are light, quick and lively, and allow for some education to sneak in. All in all, Timeline is a pretty good series if you want to play a quick and easy game to pass a bit of time. Each player’s turn will take ~10-20 seconds while they think about where to play, allowing them to focus on other things alongside the game. You won’t be playing it for hours on end, but don’t be surprised if your opponents request an immediate second playing! At the beginning of the game, players all get the same number of cards representing monuments, inventions, etc. They take it in turns to place that event into the timeline … If they can learn important facts while having a bit of fun, we all win! Working education into games is tricky. This is placed in the middle of the table, date-side up and is the starting point of a chronological line which will slowly be built by players. Games take roughly 5 minutes per player, and it’s fun enough that you could play it over and over again without stopping… but… doing so would definitely cause smarter players to start memorizing the years. This is the starting point for a timeline that will be gradually completed by the players. This is because you only have to shuffle at the beginning of the game, and the timeline can become quite long as the game proceeds; larger cards would simply take up too much room. I was really excited, because I love educational games! 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